Active Matter Beta Test Guide: Pre-Order Editions, Raids, and Gear Breakdown

Get ready for the Active Matter beta test with our complete guide covering digital editions, quantum raid mechanics, replicator craftables, and weapons.

Tactical extraction shooters are venturing into uncharted psychological territory with the arrival of quantum multiverse anomalies. The highly anticipated Active Matter beta test introduces players to high-stakes, anomalous zones where space-time collapses and ruthless rivals contest every scrap of matter. Preparing for the Active Matter beta test requires a solid grasp of your starting stash, map layouts, and the cutting-edge gear available across different pre-order editions.

Whether you are dropping in solo or raiding with a coordinated squad, surviving the quantum decay requires calculating every risk before deployment. Below, we break down edition contents, replicator mechanics, armory stats, and essential raid strategies to help you dominate your early testing sessions.


How to Access the Active Matter Beta Test and Digital Editions

Securing entry to the Active Matter beta test is currently tied to digital edition pre-orders through the official Active Matter website. By selecting one of the available packages, players receive immediate beta test privileges alongside tiered in-game resources, permanent storage expansions, and exclusive crafting blueprints.

Each pre-order tier caters to different playstyles and squad commitments. While the Standard Edition offers a clean entry point for tactical purists, higher-tier editions grant advanced industrial crafting recipes, motorized transport, and tactical AI companions right out of the gate.

Digital Edition Stash Comparison

The table below outlines the core currency, base progression upgrades, and unique cosmetic perks included across every available pre-order bundle.

Feature / PerkStandard EditionAdvanced EditionPremium EditionElite Squad Edition
In-Game Credits25,00060,000135,000135,000
Active Matter Crystals3001,3003,8003,800
Storage ExpansionsStandard base1st Expansion3 Expansions (Tier 1–3)3 Expansions (Tier 1–3)
Replicator Queue SlotsStandard base1st Queue Expansion2 Queue Expansions2 Queue Expansions
Character ShellDefaultDefaultExclusive Shell "Reaper"Exclusive Shell "Reaper"
Unique Dog TagNoneNone"Anomalous Zone Veteran""Anomalous Zone Veteran"
Bonus Game KeysNoneNoneNone2× Standard Edition Keys
Exclusive Melee GearCombat KnifeBrass Knuckles Knife "Bouncer""Bouncer" + Hatchet "Woodcutter's Argument""Bouncer" + Hatchet "Woodcutter's Argument"

Edition Armory Breakdown: Weapons, Optics, and Ammo

Firepower in the Active Matter beta test ranges from rugged Soviet-era carbines to cutting-edge marksman platforms and heavy suppression machine guns. Higher editions provide comprehensive weapon caches that allow squads to experiment with long-range recon, breach-and-clear operations, and silent infiltration tactics.

Beyond raw ballistic weapons, optics play a pivotal role. The inclusion of thermal sights and variable magnification scopes drastically shifts how players engage across the fog-shrouded terrain of the unstable zones.

Starting Weapon Arsenals by Tier

Weapon TypeStandard EditionAdvanced EditionPremium & Elite Squad Editions
Sidearms10× M9 Pistol15× M9 Pistol15× M9, 5× MP-443 Pistol
Submachine Guns10× MP5 SMG10× MP5, 3× UMP45 SMG10× MP5, 3× UMP45, 2× Scorpion EVO 3
Shotguns3× MB590 Shotgun3× MB590 Shotgun3× MB590, 2× SPAS-12 Shotgun
Rifles & Carbines3× SOK-94 Vepr Carbine3× SOK-94, 5× M4A1 Rifle3× SOK-94, 5× M4A1, 3× SCAR-L
Sniper / DMR RiflesNone3× SV-98 Sniper Rifle3× SV-98, 3× M110A1 Sniper Rifle
Heavy & SpecialNoneNone3× PKM Machine Gun, 2× Hunting Crossbow
Melee Arsenal10× Combat Knife10× Combat Knife, "Bouncer"10× Knife, 5× War Hammer, "Bouncer", Hatchet
Standard Weapon Baseline:
[MP5 / SOK-94 / MB590] ---> Basic skirmish capability

Advanced Armory Upgrade:
[+ M4A1 / SV-98 / UMP45] ---> Mid-to-long-range flexibility

Premium Arsenal Peak:
[+ PKM / M110A1 / SCAR-L / SPAS-12 / Crossbow] ---> Full tactical dominance

Weapon Optics and Attachments

Optics dictate your combat engagement distance. Lower tiers rely primarily on fixed magnification Russian scopes, whereas higher tiers unlock high-magnification glass and advanced thermal imaging modules.

Optic / Sight NameTypeMagnificationIncluded In
Scope PSO AKSide-mount Optical Scope4.0xStandard, Advanced, Premium, Elite
EXPS3 CollimatorHolographic Close-Quarters Sight1.0xAdvanced, Premium, Elite
1P69 ScopeVariable Long-Range Scope1.0x–10.0xAdvanced, Premium, Elite
TA31 ScopeFixed Tactical Combat Scope4.0xPremium, Elite Squad
TNG6 ScopeVariable Tactical Scope1.0x–6.0xPremium, Elite Squad
Moosemark CollimatorCompact Reflex Sight1.0xPremium, Elite Squad
Thermal Scope S350FThermal Reconnaissance Scope2.0xPremium, Elite Squad

Defensive Gear, Medical Supplies, and Armor Ratings

Surviving lethal anomalies and player ambushes during the Active Matter beta test requires careful armor management. Plates are swappable and absorb direct ballistic kinetic force, but they degrade rapidly under sustained fire.

Helmets prevent instant eliminations from stray pistol rounds and shrapnel, while modern tactical injectors stabilize health during high-radiation temporal shifts.

Protective Plates and Helmets Breakdown

Defensive ItemTypeArmor MaterialTactical Durability / Role
Steel Plate (S / L)Chest InsertHardened Ballistic SteelHigh durability, heavy weight penalty; reliable against early calibers
Ceramic Plate (S)Chest InsertComposite CeramicBalanced weight-to-protection; shatters under repeated heavy rifle impacts
Titan Plate (S / L)Chest InsertTitanium AlloyMaximum stopping power against armor-piercing DMR and sniper rounds
Tactical PASGTBallistic HelmetKevlar / CompositeEntry-level head protection against pistol calibers and buckshot
A3 HelmetCombat HelmetReinforced CompositeIntermediate protection with reduced hearing interference
SF HelmetSpecial Forces HelmetAdvanced Polymer/TitaniumElite protection compatible with high-end night-vision and comms gear

Medical and Extraction Utility Stash

Every edition equips operators with disposable containers, backpacks, and tactical respawn beacons that alter squad dynamics inside contested extraction zones.

Utility / Med ItemStandard EditionAdvanced EditionPremium / Elite EditionKey Function in Raids
Respawn Beacon5×10×20×Establishes a temporary forward respawn anchor point
Small Safe Container10×20×20×Protects high-value loot items from loss on death
Medium Safe Container0×0×10×Expanded secure storage for bulky anomalous artifacts
First Aid Kits (Std / Big)10 / 010 / 510 / 15Restores limb health and stops bleeding effects
Painkillers0×10×30×Negates movement penalties from fractures and trauma
Streaming Injector0×0×10×Rapid regenerative booster for critical combat emergencies
Hand Grenades (F-1 / Incendiary)0 / 010× F-1 / 030× F-1 / 10× IncendiaryClears tight subterranean corridors and room campers

Replicator Blueprints and Tactical Tech

One of the defining innovations spotlighted in the Active Matter beta test is the base Replicator system. Unlike static crafting benches found in conventional survival games, the Replicator leverages synthesized matter to produce advanced mechanized recon tools and field vehicles.

Community reports emphasize that squads utilizing autonomous recon drones consistently maintain positional superiority during extraction point standoffs.

High-Value Replicator Crafting Recipes

  • Scout Drone "Harpy" (Advanced & Premium Editions): A compact aerial drone deployed to spot enemy squads, scan anomalous radiation signatures, and mark extraction campers without exposing the operator.
  • Robot Dog "胡安一号" / Juan-1 (Premium & Elite Editions): An autonomous quadrupedal combat and surveillance companion capable of escorting operators through hazardous facilities and distracting hostile AI mutants.
  • Assault Quad Bike "Bonecrusher" (Premium & Elite Editions): A reinforced, all-terrain motorized quad designed for rapid transit across large island sectors, enabling quick rotations between collapsing anomaly sectors.

Raid Mechanics: Exploring the Multiverse Anomalies

Raids in the Active Matter beta test revolve around unstable quantum zones located outside standard space and time. Players deploy either solo or in small squads to harvest raw active matter from passive node clusters and derelict facilities while battling hostile creatures and rival PMC operators.

The primary environment featured in testing is a massive island complex dominated by weathered Soviet industrial compounds, deep subterranean rail tunnels, and secretive scientific laboratories.

Quantum Raid Phases and Flow

  1. Insertion & Calibration: Operators spawn on the periphery of the island. Initial minutes must be spent securing perimeter loot, scouting nearby anomalous rifts, and clearing initial wandering threats.
  2. Matter Siphon Contestation: Central map locations activate passive matter emitters. Rival squads converge on these locations, creating intense PvP firefights where thermal optics and smoke grenades prove decisive.
  3. Space-Time Distortion: As the raid timer winds down, the quantum zone destabilizes. Safe zones contract, forcing remaining players toward active rift extract points.
  4. Extraction or Collapse: Operators must reach an extraction beacon, hold off final waves of defenders or ambushing players, and extract before the instance collapses entirely.
Raid Progression Cycle:
[Infiltration] ---> [Scout Labs & Siphons] ---> [PvPvE Hotzone Clash] ---> [Rift Extraction]

Caliber Economy and Ammunition Management

Ballistics play a decisive role in time-to-kill metrics. Bringing the wrong ammunition against high-tier titan body armor will lead to quick defeats. Managing your ammo reserves during the Active Matter beta test requires matching weapon platforms with the appropriate operational mission.

Ammo Allocations and Ballistic Applications

Caliber BoxStandard CountAdvanced CountPremium CountPrimary Weapon CompatibilityTactical Combat Application
9×19mm900 rounds900 rounds1,550 roundsMP5, M9 PistolHigh fire-rate close-quarters defense, low armor penetration
12 Gauge240 rounds240 rounds480 roundsMB590, SPAS-12Devastating point-blank room clearing and mutant defense
.45 ACP0 rounds360 rounds360 roundsUMP45High stopping power in mid-range SMG skirmishes
7.62×39mm360 rounds360 rounds360 roundsSOK-94 Vepr, AKMReliable medium-range barrier and light armor penetration
5.56mm0 rounds600 rounds1,200 roundsM4A1, SCAR-LStandard assault rifle caliber with exceptional versatility
7.62×51mm0 rounds360 rounds720 roundsM110A1 Sniper RifleHigh-velocity marksman round tailored for long-distance kills
7.62×54mm0 rounds0 rounds540 roundsPKM MG, SV-98 RifleHeavy armor-piercing round capable of penetrating fortified covers
Crossbow Bolt0 bolts0 bolts40 boltsHunting CrossbowCompletely silent elimination tool for stealth reconnaissance

5 Essential Tips for Your First Active Matter Beta Test Raids

  • Deploy Respawn Beacons Strategically: Do not hold beacons in your backpack indefinitely. Deploy them in concealed, covered locations near high-value lab entrances to give your squad a second chance during heated fire-fights.
  • Secure Crystals in Safe Containers: Active Matter Crystals and rare lab keys should immediately go into your small or medium safe container to protect progression even if your squad wipes.
  • Balance Armor Weight: Equipping heavy steel plates provides high durability but slows your movement and sprint stamina. For fast loot runs, lighter ceramic plates offer a tactical advantage.
  • Listen to Environmental Anomalies: Unstable rift locations emit distinct audio cues. If space-time distortion sounds intensify, you are either near a high-tier loot cluster or an imminent temporal collapse.
  • Leverage Drones for Scouting: Before storming Soviet research bunkers, deploy the Harpy drone to tag defensive angles and check for camping players holding high-ground corridors.

Frequently Asked Questions (FAQ)

How can I participate in the Active Matter beta test?

You can gain direct access to the Active Matter beta test by pre-ordering any digital edition through the official game store. Tiers range from the Standard Edition up to the Elite Squad Edition, each granting immediate access keys and starter item packages.

Will inventory progress carry over after the Active Matter beta test ends?

Based on player experience from extraction test phases, progression wipes are standard practice before full public release. However, all bonus items, credits, exclusive character shells like the "Reaper", and edition-specific unlocks tied to your pre-order purchase will be restored upon official launch.

Can I upgrade my edition during or after the Active Matter beta test?

Yes, players can upgrade their digital package through the official store to unlock additional stash expansions, advanced Replicator blueprints like the Harpy drone or Bonecrusher quad, and bonus Standard Edition gift keys for squadmates.

What are the main map environments available in the beta?

The beta features sprawling anomalous zones centered around a massive island containing decaying Soviet industrial facilities, classified underground research bunkers, and quantum rift anomalies that distort gravity and line of sight.